For more information, see the documentation atĬ/reshade-docs/index.html. It abstracts away differences between the various graphics API ReShade supports (Direct3D 9/10/11/12, OpenGL and Vulkan), to make it possible to write add-ons that work across a wide range of applications, regardless of the graphics API they use. The add-on API makes it possible to modify/extend both ReShade and the games it is loaded into. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything still works the same as before, just better. ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API.
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